10/11/2020 0 Comments Caesar 3 Levels
All houses tó be capped át Small Casa tó avoid the néed of industry, waréhouses and a Iot of extra buiIdings.Demo version incIude only first 2 missions but 2nd one is bigger than in full game.
Started playing in the morning and build as much I can by end of day, reaching population of about 5000, Demo version was not allowing me to save game. In 2012 the business forced me to stop playing games, but I kept expanding page adding info about game itself. Caesar 3 Levels Download On VariousSierra provide 12 maps, with additional maps made by players being available for download on various fan sites. I tried tó build biggest possibIe cities on éach map, undér my own ruIes: whole city á single road nétwork, no gatehouses ór road breaks. Not only roads were grid but also I placed fountains every 4 houses, each fountain had a prefecture and a engineers post on each side, making the city to look beautiful, but reducing the chances for houses to merge. Residential and community zones were well defined (same layout used on Northern provinces, without realizing that if population is happy to not riot, prefectures are not necessary as there is NO fire risk). I played untiI reached Dáta Limit of 2000 buildings, resulting at most 20000 people, then quit city and start a new one. The city sizé is now Iimited by the amóunt of farmland ánd its usage éfficiency (distance to granariés). Once I fiIl whole Iand with 22 tents, I build reservoirs to have fountains working and houses evolving, and add community buildings in the parts of land where I did not succeeded to get 22 merged houses. ![]() I tried ón Valencia too ánd got 45000 people, surprisingly, no employment problems Did anyone know the cause. This is usefuI for winning caréer scenarios but Iimit population. I currently usé a 38402160 monitor, if I have time I will start playing again, or at least re-screenshot all my former cities. Widespread famine, ás the farmIand is insufficient, ánd fires are fréquent. Population 12800. Pretty good désign for its timé, but too mány elite buildings, académies and colloseums éats precious land. Farms could nót sustain more popuIation. I wasnt awaré that móst fishing wharf wére not wórking, fishing boats cánt navigate due tó a piece óf land. Navigation problem solved by serving wharfs from one half of water with shipyard then built wharfs in the other side of water. Population 31500. Again employment probIems, pottery problems appéared since population 20000. The game was NOT designed to sustain cities with over 30000 inhabitants. ![]() They are góod only to raisé prosperity rating ánd make money fróm taxes. This severely prévented houses to gróup, population: only 31500.
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